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PC World 2006 October
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PCWorld_2006-10_cd.bin
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audio-video
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winamp
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winamp524_full_emusic-7plus.exe
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Plugins
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Milkdrop
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baked - 4-20 =).milk
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INI File
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2005-09-14
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11KB
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387 lines
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.001600
fVideoEchoAlpha=1.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.001000
fWaveScale=0.099595
fWaveSmoothing=0.630000
fWaveParam=1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.010000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.005645
sx=1.000000
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.050000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.200000
ib_size=0.049900
ib_r=1.000000
ib_g=1.000000
ib_b=1.000000
ib_a=0.100000
nMotionVectorsX=64.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=0.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_point1=r = 1-(time*.56)*(k1*k1)*x/0.5;
wave_0_per_point2=b = 1-(time*.99)*(k1*k1)*x/0.5;
wave_0_per_point3=g = 1-(time*.30)*(k1*k1)*x/0.5;
wave_0_per_point4=
wave_0_per_point5=
wave_0_per_point6=k1 = (x/y)* 0.5 + above(bass*time-rad, .420);
wave_0_per_point7=k2 = (x*y)*sin(time*treb_thresh*rad*rad);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=6
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.010000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=r = 1-(time*.56)*(k1*k1)*x/0.5;
shape_0_per_frame2=b = 1-(time*.99)*(k1*k1)*x/0.5;
shape_0_per_frame3=g = 1-(time*.30)*(k1*k1)*x/0.5;
shape_0_per_frame4=r2 = 1-(time*.56)*(k1*k1)*x/0.5;
shape_0_per_frame5=b2 = 1-(time*.99)*(k1*k1)*x/0.5;
shape_0_per_frame6=g2 = 1-(time*.30)*(k1*k1)*x/0.5;
shape_0_per_frame7=
shape_0_per_frame8=ass = max(time+rad, 1);
shape_0_per_frame9=ass1 = min(time+ass+rad, 2);
shape_0_per_frame10=ass2 = ass + ass1;
shape_0_per_frame11=k1 = ass1;
shape_0_per_frame12=
shape_0_per_frame13=ang = sin(2*bass);;
shape_0_per_frame14=
shape_0_per_frame15=
shape_0_per_frame16=x = ( .5);
shape_0_per_frame17=y = ( .5);
shape_0_per_frame18=rad = radd;
shape_0_per_frame19=
shape_0_per_frame20=
shape_0_per_frame21=poo1 = max(bass+(time*2), poo2);
shape_0_per_frame22=poo2 = max(bass-time, poo1);
shape_0_per_frame23=poo = (poo1+poo2)/10*.5;
shape_0_per_frame24=sides = 100;
shape_0_per_frame25=
shape_0_per_frame26=
shape_0_per_frame27=
shape_0_per_frame28=radd=sin(bass*0.05);
shape_0_per_frame29=
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=r = 1*(time*.56)*(k1*k1)*x/0.5;
shape_1_per_frame2=b = 1*(time*.99)*(k1*k1)*x/0.5;
shape_1_per_frame3=g = 1*(time*.30)*(k1*k1)*x/0.5;
shape_1_per_frame4=r2 = 1*(time*.56)*(k1*k1)*x/0.5;
shape_1_per_frame5=b2 = 1*(time*.99)*(k1*k1)*x/0.5;
shape_1_per_frame6=g2 = 1*(time*.30)*(k1*k1)*x/0.5;
shape_1_per_frame7=
shape_1_per_frame8=k1 = 2;;
shape_1_per_frame9=
shape_1_per_frame10=sides = 20;
shape_1_per_frame11=
shape_1_per_frame12=rad = 0.25;;
shape_1_per_frame13=
shape_1_per_frame14=bamx=sin(time-bass);
shape_1_per_frame15=boom=sin(((bamx%boom)*bass)*time);
shape_1_per_frame16=bom=(rand(0.1*(time-boom)*(time-bamx))*2);
shape_1_per_frame17=
shape_1_per_frame18=x = (sin(time)*0.420+0.5);
shape_1_per_frame19=y = (sin(time/2)*0.420+0.5);
shape_1_per_frame20=
shape_1_per_frame21=poo1 = max(bass+(time*2), poo2);
shape_1_per_frame22=poo2 = max(bass-time, poo1);
shape_1_per_frame23=poo = (poo1+poo2)/10*.5;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=r = 1-(time*.56)*(k1*k1)*x/0.5;
shape_2_per_frame2=b = 1-(time*.99)*(k1*k1)*x/0.5;
shape_2_per_frame3=g = 1-(time*.30)*(k1*k1)*x/0.5;
shape_2_per_frame4=r2 = 1-(time*.56)*(k1*k1)*x/0.5;
shape_2_per_frame5=b2 = 1-(time*.99)*(k1*k1)*x/0.5;
shape_2_per_frame6=g2 = 1-(time*.30)*(k1*k1)*x/0.5;
shape_2_per_frame7=
shape_2_per_frame8=k1 = 1;;
shape_2_per_frame9=
shape_2_per_frame10=sides = 20;
shape_2_per_frame11=
shape_2_per_frame12=rad = 0.25;;
shape_2_per_frame13=
shape_2_per_frame14=bamx=sin(time-bass);
shape_2_per_frame15=boom=sin(((bamx%boom)*bass)*time);
shape_2_per_frame16=bom=(rand(0.1*(time-boom)*(time-bamx))*2);
shape_2_per_frame17=
shape_2_per_frame18=x = (sin(time/2)*0.420+0.5);
shape_2_per_frame19=y = (sin(time)*0.420+0.5);
shape_2_per_frame20=
shape_2_per_frame21=poo1 = max(bass+(time*2), poo2);
shape_2_per_frame22=poo2 = max(bass-time, poo1);
shape_2_per_frame23=poo = (poo1+poo2)/10*.5;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=1.670888
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.942478
shapecode_3_tex_zoom=0.900000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.170000
shape_3_per_frame1=r = 1-(time*.56)*(k1*k1)*x/0.5;
shape_3_per_frame2=b = 1-(time*.99)*(k1*k1)*x/0.5;
shape_3_per_frame3=g = 1-(time*.30)*(k1*k1)*x/0.5;
shape_3_per_frame4=r2 = 1-(time*.56)*(k1*k1)*x/0.5;
shape_3_per_frame5=b2 = 1-(time*.99)*(k1*k1)*x/0.5;
shape_3_per_frame6=g2 = 1-(time*.30)*(k1*k1)*x/0.5;
shape_3_per_frame7=
shape_3_per_frame8=k1 = 1;;
per_frame_init_1=mv_x = (60);
per_frame_init_2=mv_y = 89;
per_frame_init_3=monitor = echo_zoom;
per_frame_init_4=
per_frame_init_5=
per_frame_1=zoom =sin( echo_zoom-q4);
per_frame_2=
per_frame_3=cx = (sin((time/2)*1.5)*0.8 + 0.5);
per_frame_4=cy = (sin(time*1.1)*0.8 + 0.5);
per_frame_5=
per_frame_6=
per_frame_7=
per_frame_8=ob_r = 2*(time*.7);
per_frame_9=ob_b = 2*(time*.6);
per_frame_10=ob_g = 2*(time*.5);
per_frame_11=
per_frame_12=ib_r = 1*(time*.5);
per_frame_13=ib_b = 1*(time*.6);
per_frame_14=ib_g = 1*(time*.7);
per_frame_15=
per_frame_16=
per_frame_17=rot = 0.1;
per_frame_18=
per_frame_19=
per_frame_20=
per_frame_21=decay = .999999;
per_frame_22=
per_frame_23=
per_frame_24=wec=sin(time-1);
per_frame_25=weconz=(q4-q2)*wec;
per_frame_26=wecrut=(tri*3)-(sin(time-rad));
per_frame_27=tri= q8;
per_frame_28=
per_frame_29=
per_frame_30=t1 = wec+x;
per_frame_31=t3 = tri*weconz;
per_frame_32=t6 = wecrut;
per_frame_33=t7 = wec * time;
per_frame_34=
per_frame_35=
per_frame_36=q1 = wec;
per_frame_37=q2 = tri-t1;
per_frame_38=q6 = (weconz*2)/time;
per_pixel_1=bamx=sin(time-bass);
per_pixel_2=boom=sin(((bamx%boom)*bass)*time);
per_pixel_3=bom=(rand(0.1*(time-boom)*(time-bamx))*2);
per_pixel_4=
per_pixel_5=
per_pixel_6=speed = sin(((speedA-speedB)*(speedB-speedA)))%speedC;
per_pixel_7=speedA = sin((bass*3 - speedB )* time);
per_pixel_8=speedB = sin((mid*3 + speedC ) * time);
per_pixel_9=speedC = sin((treb*3 - speedA ) * time);
per_pixel_10=
per_pixel_11=shox = cos(q3 - q8)*speed;
per_pixel_12=rhox = sin(q5 + speedB)%speed;
per_pixel_13=rox = (shox - rhox)/2;
per_pixel_14=
per_pixel_15=daz=((speed*(time-1))*bass)* 0.5 + 0.5;
per_pixel_16=
per_pixel_17=
per_pixel_18=
per_pixel_19=
per_pixel_20=wec=sin(time-1);
per_pixel_21=weconz=t4-q4;
per_pixel_22=wecrut=(tri*3)-(sin(time-rad));
per_pixel_23=tri= q8;
per_pixel_24=
per_pixel_25=
per_pixel_26=
per_pixel_27=warp = 1.420;
per_pixel_28=
per_pixel_29=q3 = treb*bom;
per_pixel_30=q8 = bass* boom;
per_pixel_31=q5 = mid*rox;
per_pixel_32=q6 = rox%speed;
per_pixel_33=q4 = daz - q4;
per_pixel_34=
per_pixel_35=
per_pixel_36=wec=sin(time-1);
per_pixel_37=weconz=(q4-q2)*wec;
per_pixel_38=wecrut=(tri*3)-(sin(time-rad));
per_pixel_39=tri= q8;
per_pixel_40=
per_pixel_41=
per_pixel_42=
per_pixel_43=t1 = wec+x;
per_pixel_44=t3 = tri*weconz;
per_pixel_45=t6 = wecrut;
per_pixel_46=t7 = wec * time;